With GoZ™ for Modo, there is no need to invest time recreating shading networks for normal, displacement, and texture maps. With a single click of a button, GoZ will transfer your Zbrush scene to Modo, complete with all of the appropriate shading networks. Sending your mesh back to ZBrush is simple as well, GoZ will automatically remap the existing high-resolution details to the incoming mesh, even if you’ve significantly changed the topology in Modo.
GoZ will also manage correcting mesh errors such as correcting points and polygons order, as well as more advanced operations that require complete remapping. The updated mesh is immediately ready for further detailing, map creation and transfer to Modo.